Communicating the risk
Crawl » Devlog
Hi again.
So I wanted to do this quick little update to make one change for the sake of clarity.
Changes
- Changed wording on explanation about going back into the dungeon.
- Now mentions that opting back into the crawl puts all your previously gotten gems at risk. In this game, losing means losing. Can't spend your gold when you're dead.
- I did this because it felt a little too cheesy to dive in and out of the dungeon racking up points thinking they would still matter if I died. This should make the decision to go back into a crawl more weighty if you already have a decent score. No losing and going "Well at least I got this many points". Should be "Well at least I HAD that many points".
That is all. Thanks to everyone who've downloaded the game and played it. I sincerely hope you're enjoying it :)
Files
Crawl v2.2.pdf 197 kB
Oct 12, 2023
Get Crawl
Crawl
A cooperative tavern game for Shadowdark RPG
Status | Released |
Category | Physical game |
Author | Neal McNamara |
Genre | Card Game, Survival |
Tags | Multiplayer, shadowdark, Tabletop |
More posts
- Always check your spam folderAug 26, 2024
- 3.3, The Definitive VersionAug 25, 2024
- The Shadowdark ShuffleMay 13, 2024
- v3.1 - Always room for improvementApr 18, 2024
- Screw the house rules, I have curses.Apr 14, 2024
- Tweaking House RulesFeb 06, 2024
- Seriously though, kindling is importantJan 27, 2024
- Conserve Your KindlingDec 30, 2023
- Diamonds ForeverNov 28, 2023
- Some Clean UpOct 29, 2023
Leave a comment
Log in with itch.io to leave a comment.