v3.1 - Always room for improvement


Pretty quick update. I always seem to think of little improvements to wording and formatting after I commit to an update so apologies for any confusion caused. Even now I have more changes incoming for 3.2.

Changes

  • Changed wording for Jokers in Cards section
    • Decided to go with "darkness" instead of shadow for the sake of consistency
  • Changed "Leader" to "Torchbearer"
    • This felt better thematically
  • Made the choice a bit clearer for the Ending The Game section
  • Shortened the Crawl In Shadowdark RPG section

Changes I kinda wish I could make but decided against

  • For finding monsters in the Dungeon Entrance I really wanted to show that this game isn't fucking around by saying that the player who pulls it simply perishes but dying before play technically begins is too harsh so I am opting to keep it as is, like as if the player spots a monster and just goes "NOPE" before moving on in a search for a torch.

Files

Crawl v3.1.pdf 224 kB
27 days ago

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